all about epub3 apps, production and designing.


ONIX for Books is an XML format for sharing bibliographic data pertaining to both traditional books and eBooks. It is the oldest of the three ONIX (publishing protocol) standards, and is widely implemented in the book trade in North America, Europe and increasingly in the Asia-Pacific region. It allows book and ebook publishers to create and manage a corpus of rich metadata about their products, and to exchange it with their customers (distributors and retailers) in a coherent, unambiguous, and largely automated manner.

The organisations responsible for creating the ONIX for Books standard were:

Association of American Publishers

Aided by:

Book Industry Study Group (BISG) in the US
Book Industry Communication (BIC) in the UK

The standard is now maintained and developed for global use by EDItEUR, with guidance from an international steering committee representing the book trade in countries where ONIX is used.

The Onix for Books standard can be used to communicate a great deal more information than most publishers currently choose to provide. There are a number of reasons for this. Firstly, the standard is designed for use with many different types of book and no single publication is expected to use all of them. The standard also provides for the inclusion of sales and pricing information which a publisher may not wish to freely distribute outside their organization. And while the Onix for Books standard has been around since 2000, many publishers are still getting to grips with producing ONIX messages; the task is made easier if the amount of information provided for each title is kept to a minimum. However, studies have found that a richer selection of metadata enhances sales of books and ebooks.


Epub3 reader source codes

Epub3 reader source code

Get ready to take your store to mobile devices.

Your customers are going digital, so should be your store too! Our white label epub3 reading platform makes it easy to deploy your own branded reading app on Android devices.
As you know, building apps with Epub3 rendering capabilities can be a pain and perform inefficiently across the fragmented market of android devices. Memory constraints and slow CPU conditions make it very hard to achieve Epub3 rendering. Our Epub3 Reader is the result of months of development time and years of optimization, providing you with a mature and performant solution for adding Epub3 rendering capabilities to your Android device.


  • Supports Mathml and CML. 
  • Read-aloud functionality
  • Play videos in epub
  • Javascripts
  • RTL and vertical language support with page progression set to RTL
  • Supports Fixed Layout
Purchase Source codes directly from our secure online store.

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Package Includes

  • Full Java Source code
  • Documentation
  • One Month Support
  • Unlimited Licenses

Demo Video

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With growing popularity of ebook readers, its time to go digital and embrace cutting edge technologies for creating dynamic textbooks. An interesting news from theinstitute

IEEE Student Member Jineet Doshi visited rural villages in Gujarat, India, in December for a university project, and he says he was shocked by the dismal state of education there.

“It was unnerving to notice that students in eighth grade could not identify the difference between the letters B and D,” Doshi says. “However, I could see the kids were intelligent, and they showed a remarkable ability to learn new things if taught in the right manner.”

Doshi—a second-year information and communication technology undergraduate student pursuing a bachelor of technology degree at the Dhirubhai Ambani Institute of Information and Communication Technology, in Gandhinagar, the capital city of Gujarat—decided that something had to be done. He and another student, Nikit Saraf, set out to make a difference with the help of technology. They spent the next few weeks visiting schools in nearby rural villages south of Gujarat and working with teachers there to use tablet computers and apps to teach students language, math, and other subjects. The results have been promising, says Doshi, who is secretary of the IEEE Gujarat Section Student Network and head of the program committee of his university’s IEEE student branch.

“Learning through interactive apps has turned out to be very effective, and we have noticed promising improvements,” he says. For example, he reports, a class of fourth-grade students quickly learned the English alphabet after playing with an app that invites them to sing their ABCs.

Doshi is working on the project with Action Research in Community Health and Development (ARCH), a nongovernmental organization that works on improving quality of life in rural and tribal areas of Gujarat. ARCH volunteers helped monitor the classroom, translating because some of the teachers don’t speak English, and providing some funding for the tablets. Doshi took on the project as an ARCH intern and was inspired by the growth in less expensive mobile computing in India in recent years.

“India recently developed the cheapest tablet in the world, the Aakash 2, which is priced at a mere US $20 for students,” Doshi says. “This, along with my visit to the schools, encouraged me to tap into the potential of tablets and use them to develop a teaching model for increasing literacy in the rural areas of India.”

Doshi and Saraf’s work started in December 2012, when they visited schools in the villages of Gadi, Khadki, and Vavar. Originally, they taught the students with their iPhones. “We decided to use apps,” Doshi says, “because it is well known that kids learn things very quickly when content is provided in the form of multimedia, like songs, video, animations, and games.”

The two first tested their teaching model on a class of 25 fourth-grade students who did not know the English alphabet. They downloaded the ABC Song app and played the song for the class a few times. Next, they divided the students into groups of five and had each group use the iPhones to play with two of the app’s games meant to teach students the alphabet. One game shows pictures of animals along with their names, as well as how they are phonetically spelled. The students learn to match the pictures of animals with their names.

“It took just 20 minutes for the entire class to learn the alphabet after listening to the song,” Doshi says. “And after 15 minutes of playing the game, each student was able to match the animal with its name. This was very promising, because these were kids who had no knowledge of the English alphabet before.”

Doshi noticed that the app helped the pupils become more engaged with each other as well. “When they were in groups of five, all of the students were equally engrossed in the learning process and were helping each other to solve the puzzles,” he says.

Doshi and Saraf tested their model, still using phones, at two other schools. They divided classrooms of fourth- and eighth-grade students into teams and had them play the alphabet games as well as a music app that taught them how to play a virtual piano.

The students had time to play around with the phones to explore how they work. “When given the chance to play with the phones, the kids inquisitively checked out every app,” he says. “Some of them found the camera fascinating and within 15 minutes they had learned how to take pictures, edit them, and post them on social media sites all by themselves.”

After noticing that their app-teaching model was working, Doshi and Saraf decided to try tablets instead of smartphones. “We realized that for a price-sensitive place like India, where our teaching model would have to be replicated at a very large scale, smartphones were an expensive solution,” Doshi says. “Also, for a group of five children, the screen was too small.”

So, with some funding from ARCH and donations from Doshi’s family, he and Rashmi Kapadia, CEO of ARCH, have been purchasing some tablets costing $90 each, as well as Mi-Fi devices to set up a stable Internet connection in the schools, which rarely have Wi-Fi.

With the help of some ARCH volunteers, Doshi and Kapadia have developed an outline for a course based on learning with tablets—which they plan to show to other schools in the area. And they are applying for grants to buy more tablets, including the IEEE Student Enterprise Award, which awards money to student members working on a variety of projects. Doshi hopes to receive $1200 to implement his teaching model on a larger scale.

“It feels great to be working for the betterment of society,” he says. “Considering the number of lives that can be impacted by this project, it makes our work feel special, and it is what drives our team to put in our best effort. The joy and satisfaction associated with the project—the heartwarming feeling of having changed some lives for the better, even if on a small scale—is our biggest reward.”

News Source – theinstitute


There is no convincing technological reason preventing e-book interoperability between different formats and platforms, giving customers a free choice to shop in different e-book stores, a report from the European and International Booksellers Federation has said. But the Federation said open e-book platforms did not suit the business models of the main players, such as Amazon and Apple.

The EIBF unveiled the study, commissioned from academics at Johannes Gutenberg University Mainz, at its annual conference in Brussels today (16th May). The EIBF report has the support of European Commission vice-president Neelie Kroes, in charge of the Digital Agenda, with the EIBF using the conference to lobby politicians and call for “interoperable e-book formats and interoperable DRM schemes”.

The Federation produced the report following widespread concern that customers buying an e-book from one of the international e-book retailers such as Apple and Amazon, which operate closed ecosystems, “implicitly subscribe to this retailer as their sole future e-book supplier”. This threatens European book culture by stopping customers buying future e-books from privately owned, bricks and mortar, community retailers, the
organisation said.

Professors Christoph Blasi and Franz Rothlauf, who conducted the study, found there were no technical barriers to establishing EPUB 3 as an open e-book format standard, and therefore no functional reason for the continued use of proprietary e-book formats. Although the lack of reader applications able to display all EPUB 3 features remains a short-term obstacle, that will soon be resolved by the Readium initiative being developed by the International Digital Publishing Forum (IDPF), Blasi and Rothlauf found.

The academics also said the second barrier to interoperability, the use of DRM by e-tailers such as Amazon and Apple, could partly be overcome by “simple” changes to the store and reader applications of those retailers.

“Ecosystem-specific and proprietary DRM measures have the same function as incompatible book formats as they restrict the access to book content to customers of one ecosystem,” the report noted. However to completely do away with DRM’s more  fundamental measures—including multi-lateral agreements on using compatible encryption solutions—would be needed.

The report noted that the business models of the main players in the e-book market “aiming at lock-in effects for the customer” did not fit with open eco-systems.

Eason bookseller John McNamee, president of the European branch of the EIBF, said the new report was “the most significant document ever produced” by the organisation, adding that the lack of interoperability between formats and platforms was “a real problem for booksellers in their daily contacts with their customers.” He said: “We have identified something which is inherently wrong and locks out e-tailers who want to sell books. It mustn’t continue; consumer choice is being compromised.”

European Commission vice-president Neelie Kroes added: “Interoperability is a major requirement to build a truly digital society. This applies to e-books too. When you buy a printed book it’s yours to take where you like. It should be the same with an e-book. You can now open a document on different computers, so why not an e-book on different platforms and in different apps? One should be able to read one’s e-book anywhere, any time, on any device . . .

“Now is the time for open standards regarding e-books, just like has happened in other areas of the digital economy.”


News source: Thebookseller

Gyan ePub3 reader is developed by Creatve studios, India. Gyan(ज्ञान) which means knowledge in Sanskrit was designed from its inception to support ePub3 and enhance content interactivity.

Core Features of Gyan Reader

* Supports Mathml using mathjax, latest version of mathjax libraries embedded in reader.
* Supports RTL and vertical languages, page progression set to RTL for RTL languages.
* Only Android reader to support read-aloud feature(without TTS).
* Plays video and audio embedded within epub.
* Supports Javascripts.
* Supports HTML5 and CSS3.
* Supports SVG animation.
* Supports Webgl.
* Supports 3d obj rendering embedded within epub.
* Supports screen orientation.

Currently there are many epub reading systems, please notice that many of them are not epub3 reading systems. Majority of epub reading systems are sold as licenses to publishers and is five figure priced.

What differentiates us from other epub reading systems

* ePub3 compliant reader, first of its kind to render mathml and play inline video
* We operate in two business models Licensed version and SaaS model, which enables small, medium and large publishing houses to embrace latest epub3 reading system
* Our SaaS version is one time lowest four figure priced and operates on Pay as you use, so you pay us a very small percentage of sale only if your customers buy books using in-app stores.
* Painless upgrades – You pay us only one time, we take care of all future upgrades, do not worry about epub2, epub3 or epub4, we take care of upgrades as per current standard.
* Take your content to next level using our reader which can render Javascripts, Video and 3d animation epub’s which is not present in any other current reading systems

Download Gyan reader

Interested? Get in touch with us

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Gyan epub3 reader

Today, we have released two versions of Gyan with updated UI.

Gyan free version

Gyan premium version

We welcome your suggestions and reviews.



ePub Reader Comparision Grid

Name Android IOS Desktop ePub 2 ePub 3 MathML HTML5 &CSS3 Javascript Read-aloud
Adobe Digital Editions × × Partially Supported no cf.BISG Partially Supported Partially Supported ×
Aldiko × × × × × × ×
Bluefire Reader × × × × × ×
Calibre × × × × ×
Coolreader × × × × × × ×
Fbreader × × × × × × ×
GYAN reader ×
Ibis reader × × × × × × × ×
iBooks × × × ×
Lektz × × ×
Mantano reader × × × × × × ×
Nook apps × × × × ×
Sony Reader Apps × × × × × ×

Gyan ePub3 Reader – Beyond epub3, add videos, 3d dynamic objects and animation to epub.

Students often have difficulty achieving a spatial understanding of 3D objects from 2D images and text. This can increase cognitive load and hinder learning for students with poor skills. 3D models promise to overcome many of these educational challenges. Interactivity in your training program is a must-have. Gone are the days of PowerPoint presentations, pdf files and group lectures. By embracing the new ePub3 in your interactive training program, you can achieve global reach at a fraction of the cost of traditional IT based systems… all with lower up-front capital investment and flexible content re-use.

The World Wide Web has drastically changed the way of information dissemination especially in the field of education, and in particular for open and distance learning. The relatively small investment required to set up a website created opportunities for many institutions to become instant content providers. After the initial rush to get online, the challenge faced was to develop an efficient methodology to facilitate knowledge management and sharing.

3d doesn’t mean static 3d images, add interactivity to your epub through 3d obj files, leave rendering of your content to Gyan Reader. Gyan epub3 reader is first of its kind epub reader which can render obj files embedded in epub, without compromising on look and feel.

Watch this video to know more about using 3d obj in epub and Gyan capability to render obj in epub

For Licensing contact – Viraja Nemani

Gyan ePub3 Reader

Gyan ePub3 reader is developed by Creatve studios, India. Gyan(ज्ञान) which means knowledge in Sanskrit was designed from its inception to support ePub3 and enhance content interactivity.

Core Features of Gyan reader:

✔ ePub3 Support. First of its kind reader fully compliant with ePub3 standard
✔ Supports Mathml using mathjax, latest version of mathjax libraries embedded in reader.
✔ Supports RTL and vertical languages
✔ Only Android reader to support read-aloud feature(without TTS)
✔ Supports Javascripts
✔ Supports HTML5 and CSS3
✔ Supports SVG animation
✔ Supports Webgl
✔ Supports 3d obj rendering embedded within epub
✔ Plays video and audio embedded within epub
✔ Supports screen orientation
✔ Supports fixed layout epub
✔ Customer email support

Gyan reader is available for licensing Viraja Nemani

Gyan ePub3 Reader

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